Friday, January 19, 2007

Zelda Challenge Rules 2007

Ok, this has been pretty much made up as I went along... so let's get the ground rules straight here just in case anyone else wants to try this challenge.

RULES
1) Play the Zelda games in order shown below in the time limits given:
• The Legend of Zelda (NES) (24 hours)
• The Adventure of Link (NES) (24 hours)
• A Link to the Past (SNES) (36 hours)
• Link's Awakening (GB) (24 hours)
• (optional) The Ancient Stone Tablets (PC) (4 hours)
• Ocarina of Time (N64) (36 hours)
• Majora's Mask (N64) (24 hours)
• Oracle of Ages & Seasons (GBC/GBA) (24 hours each)
• The Wind Waker (GCN) (36 hours)
• Four Swords Adventures (GCN) (24 hours)
• The Minish Cap (GBA) (24 hours)
• Twilight Princess (Wii) (48 hours)
Addendum 1: There is no need to 100% the games, just to complete them.

2) Once finished with a game, on your blog, post a picture of the end screen and you and record the time from beginning to end.

3) If possible, you must play them on the original system they came out on. Barring that, they must be played on the second system. Emulators are last-ditch.

4) You get one 'Continue' for the entire challenge. If a game is not completed in the time required, the player may use their 'Continue' and gain an additional 12 hours and one 'wish' for that game only. Any un-used time from the 'Continue' is lost.

5) You get the option to use three 'Wishes' per game. A single 'Wish' consists of a point in the right direction, the area of an item/entrance, or the map of a single dungeon. It is suggested that your 'Wish' answers be given to you by a non-challenge participant.
Addendum 1: Finishing a game with little to no used 'Wishes' is ideal.
Addendum 2: Using two 'Wishes' at the same time would give someone the equivalent of half an over-world map with item locations.
Addendum 3: Three 'Wishes' at the same time would be the equivalent of an itinerary for completing the game or a full over-world map with hints.
Addendum 4: Unused 'Wishes' do not 'transfer' to other games.
Addendum 5: Once all three 'Wishes' for a game are used up, no more hints can be requested from any source.

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