Friday, March 16, 2007
Ocarina of Time: 27 hours
Ok... this is rediculus. The dungeons are great. The story is fantastic, and the characters are really intriguing.
"GETTING THERE" SUCKS @$$!!!
To find the Din's Fire spell I had to go to an area that was a dead end in a place that I would never have gone. To get to the Water Princess I needed to show a letter to her father... but the letter specifically told me not to.
So many hours later, I'm changing the rules. YES! You heard me right. These N64 games are completely different. They're not even like RPGs... they're relying on you spending tons of time wasted looking around. they don't even give you clues. "Look for Din's Fire to light all the torches". I would have even accepted "I hear that there's a spell to make a circle of fire. I've looked everywhere except on the way to the castle."
How hard is that, folks?
So... rules change...
"Because of the requirement of playing the game in a swift manner, if in Ocarina of Time, Majora's Mask, or Twilight Princess the player spends more than 2 hours looking for an entrance in vain they may refer to a walkthrough."